Date/Time: Thursday, April 17, 7:00PM, MST.
This will be an in-person meeting in the Palm Room at the Clark Park Community Center in Tempe. Located on Roosevelt Street (NW of Broadway and Mill in Tempe), our new digs are a bright and comfortable place to learn, laugh, eat, and catch up.
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Speaker’s name: Janet Amiri

Speaker’s webpage: http://www.janetamiri.com
Bio:
My background in Studio Arts and Art History originated at Macalester College in St. Paul, MN. Upon receiving my BA, she went on to master studies in Florence, Italy. My professional career began with exhibition design and curating the Works on Paper Collection at the Tehran Museum of Contemporary Art. After nearly 30 years of having lived, raised a family, worked, taught, exhibited art and volunteered in Thousand Oaks and Westlake Village, CA, my husband and I, rather unpredictably, decided to move to the Phoenix area.
We’ve already settled into a wonderful life in Tempe, having spent the summer months learning “basic survival” techniques in extreme desert heat. Organizing my art studio (purging mainly) and just keeping bare essentials to continue my work as a sculptor, calligrapher and teacher has brought me to this point.The transition was my departure from a suburban lake/beach lifestyle into a desert/mountain existence.
Professional Training:
- Bachelor of Arts in Fine Arts/Art History, Macalester Collage, St.Paul, MN
- Renaissance Architecture and Sculpture Masters Program, Florence, Italy
- Curator of Works on Paper, Tehran Museum of Contemporary Art
- Artisans Gallery Board of Directors, Mill Valley, CA
- Cohasset Community Art Center Exhibiting Artist/ Board of Directors, Cohasset, MA
- Arts Council of the Conejo Valley, Board of Directors, Thousand Oaks, CA
Title of presentation: Demonstration of sculpting a human head, neck, and shoulders from water-based clay from a live model
Description of presentation:
Working within the 1-hour timeframe of this meeting, I will demonstrate how to develop and map the 3D elements of a human head from a live model, and how to add the details to create a realistic representation of a figure.




